The idea of rotating the spell functions was presented back at last FanFest Japan

The idea of rotating the spell functions was presented back at last FanFest Japan

What I remember of it is a guest proposing to Yoshi-P that there could be elemental staves that rotated the spells so that, for example, a BLM could nuke with Blizzard, refresh with Thunder, and DoT with Fire. There might have been elemental resistances involved, and hence the staves being “required” BLM gear, which Yoshi-P would have shot down.

However, if it were 100% glamoury, and didn’t affect gameplay, I would get behind an elemental shift option. If it’s entirely about visuals and not at all about playstyle or different rotations, it would be a fun addition with no mechanical or numerical advantage given to any particular element choice. As far as new animations are concerned, we would just need Astral/Umbral Lightning orbs, Thunder IV, Burst (lightning’s Flare), a chain lightning type splash (or even just a big crackly orb explosion) for Thunder II when in lightning nuke mode, and a single target ranged animation for Blizzard II when Blizzard is the DoT.

But besides the numerical, technical, and design aspects, there’s also the matter of how such a system would affect other players. Seeing a “Fire II” cast bar in the party list would no longer immediately read “I hope this PLD is ready to spam Flash” and “Blizzard IV” would no longer immediately read “OH GODS PLEASE DON’T KILL IT YET”. So while there wouldn’t be any advantages among the BLMs choosing one element over another, there would be a reduced situation awareness for everyone else.

I’m suggesting exactly a visual change with no functional change to the BLM rotation, and no involvement of elemental resistances, so that you end up with (names used for familiarity)

visually Fire-focused BLM:
Fire III (nuke, immediate Astral Fire III buff) > Fire IV (nuke) > Fire IV > Fire (nuke, possible proc) > Fire IV > Fire IV > Blizzard III (weak nuke, immediate Umbral Ice III buff) > Thunder II (single target dot, possible procs) > Blizzard IV (nuke, refreshes Enochian) with possible extra instant+free Fire III and Thunder III based on procs

visually Ice-focused BLM:
Blizzard III (nuke, immediate Astral Ice III buff) > Blizzard IV (nuke) > Blizzard IV > Blizzard (nuke, possible proc) > Blizzard IV > Blizzard IV > Thunder III (weak nuke, immediate Umbral Lightning III buff) > Fire II (single target dot, possible procs) > Thunder IV (nuke, refreshes Enochian) with possible extra instant+free Blizzard III and Fire III based on procs

visually Lightning-focused BLM:
Thunder III (nuke, immediate Astral Thunder III buff) > Thunder IV (nuke) > Thunder IV > Thunder (nuke, possible proc) > Thunder IV > Thunder IV > Fire III (weak nuke, immediate Umbral Fire III buff) > Blizzard II (single target dot, possible procs) > Fire IV (nuke, refreshes Enochian) with possible extra instant+free Thunder III and Blizzard III based on procs
And AoE bits going
Fire III (single target nuke, immediate Astral Fire III buff) > Fire II (ranged AoE) > Fire II > Flare (ranged AoE) > Transpose (to Umbral Ice I) > possible Blizzard II (self AoE) or Freeze (ground target AoE) if things are about to die
v
Blizzard III (single target nuke, immediate Astral Ice III buff) > Blizzard II (ranged AoE) > Blizzard II > Freeze (ranged AoE) > Transpose (to Umbral Lightning I) > possible Thunder II (self AoE) or Burst (ground target AoE) if things are about to die
v
Thunder III (single target nuke, immediate Astral Lightning III buff) > Thunder II (ranged AoE) > Thunder II > Burst (ranged AoE) > Transpose (to Umbral Fire I) > possible Fire II (self AoE) or Flare (ground target AoE) if things are about to die
for those who just want to throw ice or lightning instead of fire.

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