Poe 3.1 Builds for Templar Inquisitor

Poe 3.1 Builds for Templar Inquisitor

Inquisitors focus on elemental harm. They’re able to, among other concerns, specialize in critical strikes, elemental penetration or buffing themselves with the consecrated ground. The majority of their skills are compatible with every single attack and spells.In this write-up, PoeCurrencybuy Will share six Path of exile 3.1 Templar Inquisitor Builds for you.


[Poe 3.1 Build] Frostbreath + Ice Crash – 1 Million Shaper DPS

The night ahead of Abyss league launch. Buff to Ice Crash AoE, YAY! Not confident how rare the Lycosidae shield will likely be soon after the drop nerf. Safest to rush to Resolute Method and not take Elemental Overload till you come across out in the event the Lycosidae shield will expense an arm in addition to a leg. Will sustain price range tag around the build till we find out much more.

Pros:
+ Not Berserker

+ Non-crit Shattering of Enemies

+ Looks wonderful

+ Inexpensive – with capability to scale

+ Consecrated ground is quite fantastic, especially with Soul of Arakaali

+ Excellent Attack Speed – 200%+ attack speed – shield charge zoom

+ No difficulties with most bosses

+ Breaches and Harbingers are cleared insanely speedy

Cons:
-Not Berserker

-No Vaal Pact

-Not your billion DPS build for Regular League

-Can’t face tank every little thing

 

Hyperlink: https://www.pathofexile.com/forum/view-thread/2002457

 
[Poe 3.1 Build] ASMR Inquisitor: Elemental Crit Ethereal Knives – Extreme evident speed & sound orgasm

ASMR EK has taken PoE by storm by being one of the most satisfying builds in modern time. The Herald of Ice oriented build together with the highly significant chance, and apparent speed will leave both you and your potential party members drooling right after hearing the constant CRACKs and BANGs from Herald of Ice.
It is one of the fastest map clearings builds available. Built around EK’s threshold jewel, which gives you incredible evident speed, coupled with 100% physical -> elemental conversion together with ignoring resistances from Inevitable Judgement.

This build will likely not get majorly nerfed in 3.1 and CI might be in a much better place because of the VP nerfs, which is why I think it’s 3.1 ready and recommend CI over Life!

Pros:
+ insane clear speed

+ See above

+ Low gear requirements

+ Clean progress throughout the game (all the way to level 100)

+ Can run both as CI (Better in both harm and survivability due to aura nodes) and Life without difficulties

Cons:
– Complete shit single target

– Prone to killing yourself to reflect
Link: https://www.pathofexile.com/forum/view-thread/2035487

 
[Poe 3.1 Build] Votto’s Thunder Striker / League STARTER to MASTER in 1 / AC SS 2 Curse Inquisitor

This Build is a Static Strike build that has been under development since the announcement of the War for the Atlas. Finally, following some tweaks, I feel it’s ready to be made public with room for improvement as feedback is given. I am going to be posting videos during Abyss League, for now, the numbers on PoB tell me it can do all maps except for maybe no regen. 100k Shaper DPS only with GG rares and just around the first component of Static Strike; the explosion adds another 80k total.

Pros:
+ No required uniques, highly flexible

+ Easy to cap resistances plus great survivability

+ Simple but efficient and strong

+ Not CPU heavy, your frames are safe here

Cons:
– Improvement, later on, can get expensive, naturally

– Melee build, really melee, you have to hit something in the face, some people are not fond of that

– No life regen maps can be tough

Link: https://www.pathofexile.com/forum/view-thread/2037007

 
[Poe 3.1 Build] Glacial Cascade Totem Inquisitor

Leveled my first character using Pizza Sticks and hit a wall right around low tier red maps. Soon after a couple of switches to my gear, This Build was able to move into high tier red maps and eventually kill Shaper. This guide is going to be sharing my build, my experience, and the things This Build learned along the way.

Pros:
+ Do it all. Any map mod. Any boss. If you want to fill out your atlas and see all the content in the game with one character, then this is a fantastic build play.

+ Safe. Totems by nature are safe because of distance and immunity to reflect. Add on top of that the fact that we are casting a massive Area of Effect spell that freezes. And the only way you die is by being careless.

+ Mind over Matter. Speaking of safe, MoM is one of the best Defensive Keystones in 3.0 and is straightforward to gear.

+ Beginner friendly. Leveling, mapping, and progressing the build all felt smooth. Like I mentioned in the intro, I used this build as a + + introduction to the game and it made me fall in love with PoE!

+ Huge Single Target Harm. Ascending into Inquisitor allows us to ignore resistances. Smart swapping of Skill Gems will enable us to stack ?°More?± multipliers. On top of that, the mechanics of Glacial Cascade can hit the same enemy much more than once using the same cast.
Cons:
– This version of symbols can be a lot extra ?°active?± than other totem builds. I obviously love totems and maybe you will too immediately after playing this build!

– SSF/Hardcore are currently untested! I have a lot of deaths with my build because as I stated above, this was my first build where I did a blind playthrough of all of the content in the game. I think it is a testament to how high the build is if a new player like me can get through shaper with only five days of played time.

Link: https://www.pathofexile.com/forum/view-thread/1976479

 
[Poe 3.1 Build] Tank, HC, Melee CI, Shaper on 1Link, Guardians, Uber Atziri, 1.7M DPS, All map mods

Nothing was hit in 3.1 or buffed in 3.1, so the build remains primarily the same unless some of the new uniques/abyss jewels will significantly improve the build in some ways. It seems like we have some mighty abyss jewels to play with and the % increased attributes belt mod is insane for our build.

– Can run Guardian maps with ANY MAP MOD. Have some Guardian videos up with no life leech, no regen, Ele reflect mods (not combined).

– Can run Deathless Shaper on a 3L and almost deathless Shaper on a 1L?!? (see videos)

– Can survive a Shaper slam without flasks up (see Shaper videos)

– Soul of Arakawa version of the build can reach 13K ES, 1.3M DPS and 8K ES sustain/sec! – that’s like 3x the sustain of most RF builds!

– Can survive Bullet Hell with some decent dodging (without Vaal Discipline)

Pros:
+ Superior evident speed + DPS (1.8 million Shaper DPS)
+ Quite a low cost! The only required uniques are HOWA (~4c) and Incandescent Heart (~1 inch). Recommended Astramentis is ~20c as well. You can quickly grab adorable ES + intelligence gear for Less 10 Poe Chaos orb a piece. Flasks are quite low-priced except Viktor (~40 Poe chaos orb) which is not at all necessary.
+ Tank Incandescent Heart+CI provides 25% less elemental harm taken, Inquisitor contains 8% less elemental injury taken, immunity to elemental ailments). plus one or two purity’s of your choice, fortify, some armor from incandescent heart + shaper’s touch + nodes around the tree, a lot of ES regen and life leech, three endurance charges + CWDT/IC, CI means no chaos dmg taken, immunity to elemental ailments

+ Superior sustain, with 12% ES regen from Inquisitor consecrated ground and using the capped leech, we can sustain about 4.5-5.5K ES per second (which is what most top end RF builds regen at their max). With all the Soul of Arakawa version of the build, that number jumps to 8-9K.

+ Very excellent against reflect. With 87% lightning resist top end elemental damage reduction and the fact that this is not a crit build, excellent sustain and using a Sibyl’s together with the reflect pantheon, you barely feel any indicate damage.

+ Mobile, rapidly attacks + whirling blades/shield charge = great for avoiding stuff

+ Good against all single map mods! Can run no leech due to high ES pool and regen, can run no regen due to leech. Can run reflect, -max res and ELE harm efficiently because of high elemental damage reduction capacity.

+ Doesn’t use OP mechanics and hopefully will see some buffs! Despite being able to do Shaper and Guardians comfortably, it uses a lot of underpowered/already nerfed mechanics. If GGG ever nerfs VP, they will probably have to rebalance the game, which just means our build becomes even stronger! If ES ever gets some love from GGG again, then that just means our build becomes even stronger! So I imagine this build will live on long after 3.0.

+ Can easily swap Purity’s based on encounters.

+ Excellent uber Farmer. With high regen, good DPS, excellent mobility and high durability, This Built efficiently run six man Uber carries.

Cons
– Requires you actually to play the game. Can’t blow up Shaper in 2s or face tank too much without VP, so, unfortunately, you will have actually to move out of Shaper’s beam and mechanics. Big time bummer, You know.

– Melee character, just sucks in general. Worse off we’re CI, so we cannot get VP/instant leech.

– Leveling can be a pain as CI. You’re on your own for leveling.

Hyperlink: https://www.pathofexile.com/forum/view-thread/2011311

 
[Poe 3.1 Build] Pizza Sticks: Flameblast Totem Inquisitor

Build is still not the greatest in 3.X compared to, say, Glacial Cascade totems, but if you want to run it, you’ll always be able to clear all content! I can’t see myself making much more substantial updates to the guide in the foreseeable future.
Flameblast charges up while you channel it, increasing in harm and AoE the longer you hold it before releasing. Traditional Flameblast builds have struggled with all the awkwardness of standing still for such an extended period. This build does away with that by having totems do it for us, letting us run around at our leisure while our symbols blow up the whole screen.

Pros:
+ Very high harm. One million single target DPS is achievable without crazy gear. Every hit in a regular clearing setup deals >100k hurt even with average speed, one-shotting all the things without fail.

+ Large area of effect, enough to single entire packs of monsters.

+ Whirling Blades/Shield Charge access + Inquisitor attack speed for zippy clearing.

+ Can do all map mods.

+ Can do all content up to and including Shaper quickly and safely (see videos section).

+ Totems are naturally safe – you reflect immune, don’t have to stand still to deal harm, and have a great range (even more intense for Flameblast because the totem will cast in the event the edge of a blast centered at its max range will hit a mob).

+ No unique items required or even particularly recommended.

+ Straightforward, hardcore viable, beginner friendly, self-found friendly build. If you’re new to Path of Exile and have any extra questions or don’t follow anything in this guide, PM me and I’ll do my best to help!

Cons:
– Very, very dependent on cast speed due to needing to hit 10 Flameblast stacks before the totem releases. Can feel quite clunky without sufficiently increased cast speed (pretty much anything under 100%).

– Totem playstyle is offputting to many people. Hopefully, I can win a few of you over with this build!

Link: https://www.pathofexile.com/forum/view-thread/1730745
They are not worth the difficulty for motives which might be adequate in the extended run. Although they may be valuable for players, who might know nothing concerning the game. For virtually the most component, they’re learning tools for beginners to ease them into the game. For much, a lot more Path of Exile builds, you may check out Poecurrencybuy.com. Just a reminder: you will get 5% coupon code at no price from the reps in case you Buy Poe Currency order from this short article.

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