The problem lies with how dependent their CC is on the party being coordinated. Pacify is great, but Pld’s are like mosquito repellent. You can go an entire match without seeing a Shield Swipe proc, because the enemy dps would rather attack practically anyone else other than the Pld. Their stuns can also be sabotaged, or completely wasted, by their own team. Even the most beautifully timed healer stuns don’t mean anything if the dps are too scrub to finish off a target, and the total duration can be clipped by melee stuns and gap-closers. Even their defensive utility requires the healer to take full advantage of it. It just goes to waste if the healer is not up to snuff.
All in all, you’re completely right about everything a Pld can do, but they require a coordinated party to do it. You’re more likely to win the lottery than find a coordinated party in solo-queue, so Pld’s practical utility is dramatically nerfed from their maximum potential. In party matches or custom matches, then they’re most certainly in a tier of their own, bt in Solo-queue they’re closer to the B range tier because everything they do requires the team to be on point.
That’s the point of a tier list. A PLD who is able to optimize the potential of their job can carry harder than most other jobs in the game. Sure, sometimes we get terrible teammates, but a consistently opitimized PLD will climb farther than those on the tiers below it.
On primal if you play during prime time the queues on melee are under 5 minutes. Unfortunately when the queues are that fast it comes with the downside of the healers almost always being new since these new healers queuing are the reason the queues are faster in the first place. If you wanna dps I’d suggest monk. Since ranged dps is generally easier and much safer to play than melee dps it typically has the longest queue times out of all roles.
There are also simply more ranged DPS around. We have 4 ranged DPS competing for the same slot and “only” 3 melee DPS. Moreover, ranged DPS are generally much less lag sensitive than melees – your skills will “whiff” (animate but not connect) a lot less from being displayed in range but actually being out of range (or, moving out of range while the package wanders). And melees are a lot more susceptible to CC outside the fetter ward duration, as binds in particular can function like a stun if nothing remains in range to hit – another frustration point.
In terms of DPS none of the 3 you listed are particularly hard to play I simply suggested monk as it will have faster queues than BRD, which seems to be a factor for you, and is more versatile with a better arsenal and better survivability than DRG. Nothing wrong with DRG though I still play it in PVP over monk just out of personal preference. In my experience playing about 400 matches per season the last 2 seasons the fastest queues on weekdays start at around 8 pm eastern but it’s also the time the most amount of new players queue and least amount of veterans queue. New players also dominate the weekend times for the most part. The veteran players are pretty selective of when they queue.
That’s true, but there really is a limit on how far you can carry as Pld because their support is so diversified. It’s kind of a double edged sword. Pld’s support extends almost evenly to both Dps and healers; however, that also means that they suffer equally if either or both roles are lacking. The matchmaking only made that worse in the last two seasons, as the higher you climbed the more likely it was for a disproportionate “balancing” of players across the teams. It wasn’t uncommon for Pld’s to climb up to silver or gold, only to go on consecutive losing streaks with the same healers, dps, or both. It’s one of the reasons a lot more tanks tend to solo-queue as War.
That said, the matchmaking has (supposedly) been adjusted this season, so maybe it won’t make quite so profound a difference in the deficiencies that a Pld potentially has to cover for. We’ll have to wait a bit more in the season to find out how things shake out.
I fully support anyone who wants to take up the Pld mantel, but you should be given fair warning before you start. Pld is, by far, the hardest of the three tanks to use at maximum potential in Feast. Their party support is so diverse that it demands far more attention than War or Drk, as well as coordination between yourself, the dps, and the healer. Almost all of their utility can be wasted if not used correctly, and sometimes it’s wasted even if it is used correctly. Be prepared for a very steep learning curve and a lot of party frustration if you decide to main it in Feast.