As Dota 2, LoL and Heroes of the Storm dominate the MOBA market, some other MOBAs try to be different to survive. Netease Games' upcoming MOBA Wildfire is one of those games. Thanks to Havok's technology Wildfire introduces in Quick Time Combat system, allowing you adapt combos based on the situation of the fight in real time.
Quick Time Combat (QTC) shares similar concept with QTE, which needs players to respond to the combat situation according to self condition as well as opponent's actions. The implement of non-targeting and ragdoll physics make combat in Wildfire more fast and realistic.
In most MOBAs you fight the enemies on the ground but in Wildfire, you can expect three-dimensional fight that stretches from the ground to the mid-air. You can even climb on the wall and attack your opponent from above.
Wildfire features 3v3 and 5v5 modes and the game is now in closed beta in China. It's possible that this game will be released worldwide someday in the future.