As a MMORPG set in a medieval world, Gloria Victis must inevitably focus on combat. The main idea was to base it on player skill instead of the character's statistics or equipment, contrary to the classic MMOs. To achieve this goal we decided to use a Non-Target system, so the player has to manually aim their attacks at the opponent at the right time, from a proper distance and direction, adjusting the strength of a strike as well.
Basic combat mechanisms are very easy to learn and affordable for new players, but with a Non-Target system the players receive full control over their characters and are given an extremely broad range of possibilities as well as available tactics. It is not unusual to see a skillful player gaining victory in PVP despite being a lower level or wearing worse equipment.
Melee combat offers four attacks – overhead, from left and right and stab – initiated by moving the mouse in a certain direction. Their power can be also adjusted by the player by holding a strike longer, but it's an opportunity for the enemy to perform a quick attack. Ranged combat works similarly – players need to aim their weapon at the opponent, predicting their movement and the arrow's trajectory which depends on the character's statistics and the type of bow. Switching to the optional first person view is a great help for archers as it allows them to take more accurate shots. The player can also block an enemy's attack with their weapon or a shield – good timing is required here but a proper block staggers an opponent for a while, allowing the player to perform a deadly riposte.
Stamina and vitality management is extremely crucial in combat. Though powerful strikes deal much more damage, they also drain more stamina. When the character is tired, their attacks are much weaker and blocking doesn't offer as much protection. Moreover, there is a risk of being staggered or unable to escape. Proper movement is also important – flanking an enemy offers a great opportunity to deal a crushing blow in their back. Sure, it's against the Code of Chivalry, but war is war!