Blade & Soul is no longer a new MMO, especially in the eastern market. The game will finally release in the west this winter, with closed beta starting in this fall. Blade & Soul was first revealed as Project M in 2007 and the game came to the public with flashy combat and unique art style. The game keeps improving in the past few years and now its core feature, the combat system still looks fun.
Half lock, half free aiming
Unlike TERA which is completely free aiming and WoW which is completely tab-target, Blade & Soul stands between them and it lower the difficulty of controls while keeps the fun of fast and free action. There’s a crosshair on the screen and only when the crosshair is locked on an enemy you can land a successful hit. Of course, distance and range will affect whether your will hit or miss.
Many MMORPGs have QTE when for chained skills. Blade & Soul’s QTE is unlike any other MMOs’ like Cabal 2 or Aion. It uses an intellegent QTE mechanic that automatically switches the abilities on your skill bar to those that are in the skill chain you are currently activating. With this mechanic, you don’t have to put dozens of abilities onto the skill bar and set dozens of hot keys for these abilities. In Blade & Soul, you can use less than 10 buttons to cover 20 to 30 abilities for simplified control and more effective combat.
Block and counter
Each character class in Blade & Soul has unique active block and counter skills. A successful active block will not only decrease the damage you take from enemy attack, it gives you the opportunity to fight back. Counter ability varies depending on your class, and some are easy to use while some require good anticipation and fast reaction. The block and counter abilities require player to think of defense instead of focusing on attacking only.