1. ASTA first came into western MMO players' radar a couple of years ago as an MMORPG with eastern ink and wash painting style of art. What kind of world the game is based on?
The game is first and foremost a Fantasy MMORPG, with a fictional world and fictional people. While it does take inspiration from East Asian mythology and you can see for example some Buddhist elements in its design, it does not claim to be realistic or historically accurate.
The developers created a truly unique and colorful game world full of interesting characters and environments, and the overall art style and setting of the game make for a truly breathtaking experience.
2. The game tries to introduce in classic MMORPG gameplay features, and can you go into details of what classic features RPG fans will be excited for?
One key thing that sets ASTA apart from many other games is it goes against some of the mainstreaming & casualization seen in many current generation titles. It brings back deep character customization including customizable attributes and talent, server-first achievements, and so on, and at the same time ASTA succeeds in bringing a fresh perspective to classic MMOs by including innovations which most players do not want to be without anymore, for example convenience features such as raid-finders etc.
3. While many players don't mind grinding and repetitive content, some others are not fans of them. Does the game have a solution for both players?
While there is a certain levelling curve, there really is not much focus on grinding in ASTA, and following the quest lines available to you should get you through your character progression without much fuss.
Additionally, you can opt for an alternate focus and level through dungeons, PvP or even collecting crafting materials … though that would be a different kind of grinding.